![]() ![]() ![]() In general sub-d modeling has a better workflow for difficult surfacing than patch-by-patch NURBS modeling, and so that will probably be more of a priority. It's something for very advanced highly technical users, which is not overall a primary target area for MoI. That's something that could also come from another library but it hasn't really been a big priority because the type of "patch filling" workflow where it would be used is just an overall delicate modeling strategy that has a very high learning curve. Re: Blending tools - no unfortunately the IntegrityWare kernel does not have a very reliable mechanism for that. There is another one that I would like to investigate too though, but since it is a fairly time consuming area of work I'm not sure when that will happen. The other library was promising but seems to have fizzled out and isn't dedicating the large time investment needed to get filleting in particular up to a high standard. That made it difficult to guarantee a totally reliable data transfer into it. I have already spent several months doing in depth investigating of 2 different libraries so far, one of them did not pan out because although it had a strong filleter it was very sensitive to slight deviations in geometry like say a 0.1 degree deviation off of tangent on the seam of a closed surface. But since I don't want to work for 30 years on just that one area it's not really feasible for me to make a complete new fillet engine myself, it's something that I need to license from an existing library. I can fix some individual bugs in the current filleter, and in fact I did fix a couple of them near the end of v4 (at a time cost of several weeks of focused work for each one). That's something that takes a long sustained effort like 30 man years of effort before it's very good. A strong fillet engine isn't made by executing a single algorithm well, it's done by recognizing and handling a large number of special cases and corner configurations. Numerous other small improvements and bugfixes to many areas, for a complete list see the collected V3 Beta release notes.Hi Mauro, well for filleting it's a difficult case. Multitouch view navigation, use multitouch gestures (pinch or drag fingers) to do zoom/pan/rotate view manipulations.Īdd control points to surfaces – Edit > Add pt can now work with surfaces in addition to curves. New selection indicator dot and selection filtering methods for the Scene Browser. Improved surface quality for closed fillets, blends, and sweep for smooth closed surfaces. New “Bounding box center” button for Transform > Move, Copy, Scale, and Scale1D commands. Improvements to the Blend command – multiple edges can now be selected on either side of the blend instead of only a single edge on either side as in v2, and there are also new options for adding sync points and for making a planar sections blend. Major overhaul to the Network command to fix bugs and implement new options for making lighter surfaces. New functions for isocurves – create isocurves under Construct > Curve > Iso, and a new “Isocurve” option for the Trim command when trimming a single surface. Multiple CPU cores are now used in the draw engine, typical display speed-up of around 2x to 3x on complex models. PDF import totally overhauled and much more robust than v2. Support for DXF format import and export. Allows for portions of objects to be temporarily ignored during a boolean, for example here a boolean union only uses the outside region of the round part, avoiding the need to do any prep work on the handle: Boolean union or difference can now take a selection of face sub-objects, which limits the boolean to only generate intersections using those surfaces. Allows for “push/pull” type action with the Extrude command:īoolean subset operations. The following examples are all screenshots of exported PDFs in Adobe Reader:įace extrusion auto booleans – made face sub-object selections automatically boolean the extruded piece with the base object. This greatly improves the use of MoI for generating both 2D vector illustrations and also basic shop drawings for printing.Įxample PDF files for download: HiddenLineExample1.pdf HiddenLineExample1.pdf ![]() Hidden line removal – MoI can now generate a 2D drawing with hidden lines removed when exporting to PDF, AI, or DXF formats.įor PDF and AI formats this also can include a shaded background image underneath the vectors and accented silhouettes and outlines. ![]()
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